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MotorBunny Fluffer Playmate Review: Anyone for Game Night? ;P

Mar 24, 2025
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  • Overall rating is based on Design, Sensory Quality, Ease of Use, and Ease of Cleaning. Price and Noise are shown for reference only.

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My verdict

Motorbunny Playmate had me soooo excited to start playing games more often again, I mean, who doesn't want to add a little more spice to game night outside of the usual strip Mortal Kombat, Street Fighter, or Super Smash Bros?! Unfortunately, I'm so sad to say that I'm actually disappointed in it. It's not as reactive as I thought it would be when relaying the controller rumbles created by in-game actions. I was most definitely looking forward to the haptic feature, not even thinking about or caring that there was going to be a Wii-remote style tilt feature at all. Funny enough, I felt the same disappointment I got when I realized I don't have to actually exercise to play the Wii at all, I can just continue sitting on my ass and just flick my wrist more than usual. Essentially I feel this should have been advertised as a sensual step counter instead of a sensual haptics device which is utterly heartbreaking. I don't know if it would be possible to make a 3 way switch for this device but it would be awesome to have one. One setting for pure tilt play, one for pure haptics and one that would allow it to act like it does now with the mix of tilt and haptics. To have a more pure response to in-game haptics could make twitch streams, long distance relationships or just general play more intimate and fun as the other players would actually have to work hard to cause reactions. Right now there are some haptics but honestly the most toy reaction is coming from the tilt of whoever is holding the device itself or the controller it's plugged into which doesn't make it interactive play with anyone more than a few feet from the toy... Don't get me wrong, it still gets the job done quite well, but I really really really reeeeeeaaally wanted the spontaneity of actual game play, not me making sure I tilt my controller the right way to get myself off while playing in a room on my own. Again I can just flick my wrist I don't actually have to do the jumping jack... ><'

Pros

More fun if someone else has the controller, more so if they don't know what they're controlling.
Can soon be configured in the Fluffer app like other Motorbunny devices.
Comes with an adorable hardcase for storage/protection and the cutest & smallest manual ever lol.
Can connect with up to 6 toys at one time! I guess orgies just got a bit more interesting lol ><'
Is an awesome little fidget style remote control when used on its own. Definitely gets the job done!

Cons

No info regarding charging time or use time. Just plug, play and hope it lasts I suppose lol.
Very little reaction to in-game haptics (super sad). Extremely reactive to tilt (pretty nice).

Experience

At first I genuinely thought this product didn't have the haptics feature at all, that I must have been utterly mistaken for thinking that it was supposed to when maybe it was actually meant to be included in an updated version...

I popped open Just Cause 3, made sure the rumbles were on, was in a situation where I felt very strong vibrations coming from the controller and found that there was absolutely nothing happening with the toys... The only time they reacted was when I tilted the controller. If anything at one point there was a faint haptic reaction, but I think I overrode it with too much tilt as I went to do something else.

When that failed, I ended up in the controller config menu in Steam settings pressing the "rumble" button for over half an hour seeing when the toys would and wouldn't react and how unlevel the controller had to be to feel the haptics but not react to the angle of the tilt. It seemed to react to the haptics there more than I thought it would which seemed hopeful!

With that in mind I tried BO6 zombies and multiplayers after, had weaker but decent vibrations from the controller, but still had no reactions from the toys. I thought Pack-A-Punching a weapon and sliding around with PhD Flopper would surely get a reaction from the toys as it was a bit more intense in vibrations that a normal gun and no Flop slides, but nope. No deaths or kills in Multiplayer had any reaction either.... nothing but the controller vibes.

Thinking it was because my controller was at 50%, I popped the batteries on the charger and tried again with Just Cause 3 since it had the most intense vibrations, thinking perhaps the intensity that the controller feels is what the toys would react to.... wrong. Still no real luck!

Ended up taking the Playmate for a spin on its own, no controller or extra device needed, just... well a Wii style flick of the wrist and it's off to the races! Alternated between the G2G and G-Thing before ultimately deciding to combine the two for an interesting endeavor. ;P

If anything I'd say the haptic gaming experience of the Playmate came from the Yahtzee style wrist movements that shook it up lol.

Packaging

Motorbunny was super sweet to enclose their product in a discrete white bag so no prying eyes can sneak a peak at my new goody!

This three toned package is so simple and straight forward. The front is a clear plastic bubble showcasing the device itself, while its back panel displays the product name, a small quote, some gaming symbols, two pictures of the devices it's compatible with, a list of controllers it's compatible with, the company name and some app info. The back of the package has a picture of the device plugged into an actual controller, a picture diagram showing that it can be used to control the G-Thing, a small summary about the device, some battery info, a QR code and another tidbit about controller compatibility.

I'm a bit sad there are no 8-bit characters found on this package, even if it was just peaking over something. Also surprised they didn't write the product name in 8-bit like the others, but do like that they used the controller pic as the "M". At least they kept the color scheme somewhat the same!

What's in the Box?!

Inside the package: The product itself, a hard case and a teeny tiny user manual.

I love the teeny tiny manual, probably for the simple reason that I'm a girl but it's just so damn cute and funny that they did it to match the size of the product. The hardcase is an awesome touch and super appropriate to have instead of a pouch.

Up to 6 Toys Can Play! ;P

One awesome feature the Motorbunny Playmate has going for it is that it's a true playmate, capable of playing with more than one person at a time and making sure no one feels excluded!

To activate this feature simply:

Turn on the Playmate by pressing down on the "F" for about 2 secs until the device starts blinking.While the Playmate is blinking, grab the first toy you'd like to connect and turn it on.The toy will most likely start to vibrate when the two are paired.If you'd like, you can pause the first toy, or any connected after, by quickly pressing the "F" 2 times.Simply repeat the 2nd and 3rd bullet to connect the other 5 toys.

All toys will respond to the tilt in the same manner and the same time.